TWC Tigers Attack at Tripsrath

When “C” Company of the 1st Worcesters secured Tripsrath in November 1944, they watched as Germans formed up and launched their usual counter-attack on neighbouring Rischden instead. “B” Company was left to face Tigers.

The battle of Geilenkirchen in November 1944 was notable for a number of reasons. It marked the first time troops of the British Army fought on German soil during the Second World War. It also represented a unique moment of co-operation, as the junction of the British and American forces in Northwest Europe was in the vicinity of the small city. In order to take Geilenkirchen, the 43rd (Wessex) Division and the U.S. 84th Infantry Division both attacked side by side deeper into the Siegfried Line.

North of Geilenkirchen, elements of the 1st Battalion, The Worcestershire Regiment managed to secure the village of Tripsrath. Heavy rains and mud prevented the supply of everything from food to anti-tank weapons. “C” Company repelled a counter-attack by the 15th Panzer Division during the morning of 19 November. At 11:00hrs, “C” Company watched grimly as infantry formed up in the woods to the west for another assault, with heavy tanks and self-propelled guns for support. To the amazement of “C” Company, the Germans proceeded at speed down the main road past their positions, making their way towards the positions of “B” Company in nearby Rischden. Tripsrath was temporarily cut off, but there was an opportunity to split the German counter-attack in two – if the right weapons could be found to deal with the enemy tanks.

Map size: 928 x 1280m

Game length 50

British force size: Two companies (reinforced).

Terrain type: rural

Weather and Environmental conditions: Rain, muddy.

Designed for play as British vs. AI, may be suitable for H2H. A couple of AI plans provided for the German side, and briefings provided for both sides. Feedback welcome. Designer’s notes included in scenario file.

Download “TWC-Tigers-Attack-at-Tripsrath.7z” TWC-Tigers-Attack-at-Tripsrath.7z – Downloaded 272 times – 808 KB

Source The Scenario Depot III

TWC Counterattack at Moerkerke

On 13 September 1944, The Algonquin Regiment stormed the Leopold Canal and began erecting a Bailey Bridge. Can you crush the bridgehead and save the 15th Army?

The second crossing of the Leopold Canal was made on 6 October 1944 behind a wave of Wasp flamethrowers. The far bank was gained with light losses.

This scenario depicts the first crossing, three weeks earlier.

The Algonquin Regiment, one of three infantry battalions of the the 4th Canadian (Armoured) Division’s 10th Infantry Brigade, sent all four rifle companies across the Leopold Canal on the night of 13-14 September 1944. Crossing at Moerkerke, where the Leopold ran in tandem with the Canal de Dérivation de la Lys, the storm boats were plagued by navigation errors and 20mm German gunfire. All four assault companies managed to carve out a bridgehead on the far bank, but it was smaller than anticipated, and the flooded terrain that was supposed to protect one flank was found to be dry.

Both sides exchanged shell and mortar fire as the obligatory German counter-attacks began. The safety of the entire German 15th Army was at risk, as their path of retreat to the safety of Scheldt Fortress North was in danger of being cut off if the Allied bridgehead could be expanded.

This solo mission puts the player in command of the German forces, with orders to destroy the bridgehead, and stop Canadian engineers attempting to bridge the canals.

Map size: 1296 x 1360m
Game length: 100
German force size: Battalion
Terrain type: Dutch* Rural (town, canals)
Weather and Environmental conditions: Mist

Designed for play as German vs. AI. May also be suitable for H2H – briefing included for the Allied side, but no AI plan for German side.

Feedback welcome. Designer’s notes included in scenario file.

*Though the terrain in the editor is set to “Holland”, Moerkerke was actually just south of the Dutch-Belgian border.

Download “TWC-Counterattack-at-Moerkerke.7z” TWC-Counterattack-at-Moerkerke.7z – Downloaded 263 times – 464 KB

Source The Scenario Depot III

The Hatfields versus the McCoys

Red vs Red scenario designed for Head to Head only, there is no AI for comp!

Both sides are primarily uncon units. The objective of both sides is to take and hold the residence of the opposing side.

Reinforcements on turn 20.

Download “Hatvsmcofinalfix.7z” Hatvsmcofinalfix.7z – Downloaded 231 times – 83 KB

Source The Scenario Depot III

Rhine Heart

After some rear area R&R, 1-77th Armor is Back on Tracks again: A remake of the original Dutch campaign using US HBCT/SBCT units.

I dedicate the campaign name to a good Dutch friend of mine, who lives in a nice apartment by the Rhine, has Apaches and Chinooks passing overhead, is a teacher by day and creator of high quality artwork for the best flight sim ever by night.

To the fire that burns in our hearts.

Download “Rhine_Heart.7z” Rhine_Heart.7z – Downloaded 923 times – 14 MB

Source The Scenario Depot III

NATO Tightening the Noose

The 3rd party standalone of the NATO Canadian campaign scenario.

You are a small Canadian infantry blocking force sent to intercept infiltrating Syrian units in the northern city of Al Hasakah.

Play Blue or H2H. Aggressive Red AI assault scenario

Download “NATO-Tightening-The-Noose-STANDALONE.7z” NATO-Tightening-The-Noose-STANDALONE.7z – Downloaded 299 times – 2 MB

Source The Scenario Depot III

NATO The Fortress

A revised standalone scenario out of the NATO German campaign scenarios.

3 Company, Panzer Grenadier Battalion 112 assaults the rural market town of Khrani to clear the road leading to a nearby air base. Play Blue or H2H.

Download “NATO-The-Fortress-STANDALONE.7z” NATO-The-Fortress-STANDALONE.7z – Downloaded 270 times – 2 MB

Source The Scenario Depot III

NATO Reservoir Ridge

3rd party standalone version of a NATO campaign scenario.

You are the men of 3./231 Gerbirsjäger Bttn, tasked with a mopping-up operation to eliminate bypassed Syrian units in the hilly northwest corner of the country. A light infantry scenario where Wiesels and Fuchs are your heaviest available armor.

Download “NATO-Reservoir-Ridge-STANDALONE.7z” NATO-Reservoir-Ridge-STANDALONE.7z – Downloaded 273 times – 3 MB

Source The Scenario Depot III

NATO Panzer Angriffe!

You are the commander of Kampfgruppe ‘Jork’(Leopards and Marders), the advance guard element of 10th Panzer Division.

Well equipped OPFOR mechanised and armoured units (T90s and BMP3s) in reinforced battalion strength are expected to be attacking in force into this sector from the north/north east.

You have been tasked by divisional HQ to advance to contact with the enemy mechanised units heading into this sector. On contact you are to develop the situation as you deem appropriate with a view to either destroying the enemy units, or fixing them to allow the divisional main body to manoeuvre around their flanks.

The OPFOR commander is tasked with driving through the German lines to attack the supply routes.

This is the German version of ‘Armour Attacks!’

Download “NATO-Panzer-Angriffe_v1.7z” NATO-Panzer-Angriffe_v1.7z – Downloaded 294 times – 2 MB

Source The Scenario Depot III


This is a mostly infantry battle, at mountain terrain, on medium map (1.7×1.2km). German lite infantry storming small mountain outpost, protected by Syrian air-born infantry. You can play at both sides, each side have 3 AI plans, also H2H will be good. To play this mission you need game version 1.30 NATO and USMC modules.

Scenaryo designer Alex (aka Fritz WWW.CMBB.BORDA.RU)

Download “HardRock-1.1.7z” HardRock-1.1.7z – Downloaded 282 times – 3 MB

Source The Scenario Depot III