85 Converted Red Thunder QB Maps

I have converted 85 of the Red Thunder QB Maps not found as duplicates in CM Black Sea over to be usable in CM Black Sea. All are ready to go with objectives and AI plans.

AI plans are not perfect as they are designed for WW2 combat, but they are workable and more content is always a bonus right?

All credit for original creation and distribution of these maps goes to Battlefront.


Download “CMBS_85_Converted_Red_Thunder_QB_Maps_2.7z” CMBS_85_Converted_Red_Thunder_QB_Maps_2.7z – Downloaded 321 times – 8 MB

Source The Scenario Depot III

Junction 2

The map is roughly 1.5km (EW) by 1.2km (NS) with the main feature the intersection at the centre between the main EW highway and the NS one. The road has two carriageways each side plus central reservation and Hard Shoulder.

You can actually get a 1500m clean shot at game start East to West along the road.

Blue Edge is the west, which is partially bounded by a River running roughly NS.

Red Edge is the East, which is partially bounded by a double rail line running NS.

The junction itself has eight slipways all identified but these were aids when building it and can be removed.

A combination of my lack of ability and the fact that I doubt something like this was ever intended mean that there are flaws in the road markings at various points. In addition the angled elements on bridges can feel awkward.

In the South parallel to the main EW route is the old road that it replaces.

There are a number of other key elements most of which are in themselves experiments and I would welcome comment from people.

River Wharf

In the SW corner I’ve tried to use footbridges and fences to try and create a sort of fishing station area, Not perfect but I am quite happy with it.


On the River North of the main EW highway, i’ve used ditch lock to try and create drainage channels into the river. This works well with trenches in SF but these aren’t available in BS.


On the East side of the NS Route in the North is a service area with Gas station, diner and Garage. It is probably too small but I was mostly trying to get the look and feel right and it feels okay to me. I did originally try and use a concrete bridge as a canopy for the pumps but it looked awful.

Rail Yard

In the NE corner as a balance to the village in the SW, this should probably be bigger but as with the Services I was interested in feel and game play more than accuracy. You could probably make a full map rail yard.


In the South off the Old Road East of the NS route this is an attempt at a grand house with farm buildings and gardens.

Again probably should be bigger but I like it.


This should definitely be bigger and you could make a full quarry map but again I was more interested in playing with the idea so I would welcome comments on that too.

A general feature that people might notice is that I tend to use Light forest on field boundaries and raise the fence line about 1m above the fields. This is because living in the North of Scotland where fields have been ploughed for over a hundred years, over time edges become higher and overgrown so it feels more nature to me.

Peter Cairns

Download “Junction_2.7z” Junction_2.7z – Downloaded 230 times – 84 KB

Source The Scenario Depot III

Crossing the Dnieper Master Map

Crossing the Dnieper master map from which the maps for mission 2 and 3 of the Russian campaign were cut.

The full size map is 5k x 2k. It has a few flavor objects, but not to many so as to avoid slowing things down.

No AI plans or units included just the basic map.

Download “Crossing.the.Dnieper.Master.Map.7z” Crossing.the.Dnieper.Master.Map.7z – Downloaded 231 times – 215 KB

Source battlefront.com forums

Chernova Hirka Mastermap

4.6km x 3.3km real world location found east of city of Krolevets in NE Ukraine.
You may use this map as you like as long as you remember to credit me if you make a public scenario out of it.

Should offer variety of QB maps and scenario material when cut to pieces. Map is very big and detailed so there is only very few flavor objects.

-H1nd / Pasi Paroinen

Download “Chernova_Hirka_Mastermap_v1.7z” Chernova_Hirka_Mastermap_v1.7z – Downloaded 253 times – 372 KB

Source battlefront.com

AD Bradley Speed Bump

The invasion of Ukraine has kicked off, and our tanks are rolling across the countryside. The American and Ukrainian forces were not enough to stop the Russian advance, and have been scattered into many individual groups, all seeking to delay us in whatever way they can. As the commander of your Russian Brigade Tactical Group’s lead reconnaissance element, you are responsible for locating these NATO forces and either bypassing or destroying them.

As your brigade pushes to Kiev, your patrol’s lead vehicle is stopped by sympathetic locals, just east of a large orchard. They hurriedly explain that an American platoon with a tracked vehicle in support have established a position overlooking your brigade’s main avenue of advance. The only way the main body can continue down this road unhindered is for you to dig the Americans out of their delaying position, located just west of the orchard.

REDFOR vs AI only.

By SeinfeldRules

Download “AD_Bradley_Speedbump.7z” AD_Bradley_Speedbump.7z – Downloaded 247 times – 549 KB

Source The Scenario Depot III

The Mountains of Allah: Operation Scepter

The Mountains of Allah: Operation Scepter is a CMBS Campaign depicting a hypothetical incursion into Chechnya by Russian military forces to find and locate a Islamic Warlord named Abukhan Zakayen and his militant forces that have been launching attacks into the Russian homeland. In the campaign you are in command of elements of 58th Army stationed in the North Caucasus District. Your force consists of:

1 Bn 20th Guards Motor Rifle Brigade (Core Unit)
2 Bn 20th Guards Motor Rifle Brigade (Core Unit)
22nd Spetsnaz Brigade (Core Unit)
1 Bn 108th Guards AA SLT Regiment (Airborne VDV) (Core Unit)
2 Bn 108th Guards AA SLT Regiment (Airborne VDV) (Core Unit)

Other Units Featured During the Campaign:

19th Motor Rifle Brigade
33rd Mountain Recon Brigade

The Enemy Forces:

The Wolves of Islam: Commander Abukhan Zakayen
The Lecha (Falcon) Brigade
The Makkahl (Black Kite) Brigade
The Azyru (Eagle) Brigade

The campaign consists of 9 battles and features offensive, defensive and special operations missions. It takes place in January 2017 and features the excellent Winter Modification Mod designed by the WMT for CMRT but that works seemlessly in CMBS. I have included my own additional modifications of winter effects for all vehicles and troops in the campaign for immersiveness.

The Chechens are featured using Blimy’s excellent Seperatists Mod under the Ukranian Digital Cammo slot to give them a militant feel. I added some winter effects to them also for immersiveness.

The maps are all my creations with the exception of two heavily modified quick battle maps. Some are based on actual places and some are fictional.

The actions depicted here are all hypothetical, though they are based on some real world data.

In Chechen society many names and titles are based on their respect for nature and its wildlife. Thats why I used actual Chechen Muslim names for the miltary formations used in this campaign.

Be sure to read the Designer Notes at the Campaign beginning to understand the background that leads to the conflict. Its a bit lengthy but has some interesting real world data that leads into the storyline.


Michael (dragonwynn)

Download “The_Mountains_of_Allah_v2.0.7z” The_Mountains_of_Allah_v2.0.7z – Downloaded 760 times – 11 MB

Source battlefront.com forums

The Eagle and the Bear

The Eagle and the Bear is a narrative hypothetical campaign of a clash between NATO and Russian forces in the small Baltic country of Latvia. It is a campaign of modern war set in a “could happen” situation where you command a U.S. Combat Brigade through a 7 day struggle for control of the Baltics.

It is designed to be played from the blue side only. Some scenarios are large so it may be slow load times on some systems.

It features 11 scenarios, 9 which are playable based on the outcomes of specific battles. I’ve tried to include a fair number of combat situations from small infantry engagements, airlift operations, urban battles as well as large sprawling armor engagements.

You take the role of Colonel Mack Barnes, commanding officer of the 3rd Armored Brigade Combat Team and your mission is to successfully take the brigade as well as other NATO forces through 7 days of modern combat. Below is a list of the scenarios and the campaign path:

Battle 1- Never Cry Wolf
(Win- The Water Dogs
(Lose- Campaign Over)

Battle 2- The Water Dogs
(Win- The Crossroads of Naudaskalns
(Lose- Campaign Over)

Battle 3- Crossroads at Naudaskalns
(Win- FOB Lancer
(Lose- Campaign Over)

Battle 4- FOB Lancer
(Win – Hill 289.7)
(Lose- The Bear at the Gates)

Battle 5- Hill 289.7
(Win- Operation Hammer)
(Lose- The Siege of Balvi)

Battle 6- The Bear at the Gates
(Win- Operation Hammer)
(Lose- Campaign Over)

Battle 7- The Siege of Balvi
(Win – Operation Eagle Strike
(Lose- Campaign Over)

Battle 8- Operation Hammer
(Win- Turning the Tide)
(Lose- Campaign Over)

Battle 9- Operation Eagle Strike
(Win- The Battle of Krievkalns)
(Lose- Campaign Over)

Battle 10 – Turning the Tide
(Win- The Battle of Krievkalns)
(Lose- Campaign Over)

Battle 11- The Battle of Krievkalns
(Win – Victorious)
(Lose – Defeated)

Here is a list of the combatants involved:


Latvian 1st Infantry Brigade
Latvian 2nd Infantry Brigade
Polish 2nd Mechanized Battalion
Polish 1st Tank Battalion
Polish 6th Airborne Brigade
1st Stryker Combat Brigade Team
1st Calvary Regiment
3rd Armored Combat Brigade Team (Core Unit)

Soviet 20th Guards Army:

9th Guards Motor Rifle Brigade
5th Guards Motor rifle Brigade
27th Guards Motor Rifle Brigade
16th Spetsnaz Brigade
56th Airborne Brigade
100th Reconnaissance Brigade
6th Guards Tank Brigade
4th Guards Tank Brigade
1st Tank Brigade

(Special Note: Due to game limitations the Latvian forces were taken from the stock Ukrainian forces with standard camouflage. The Polish forces are Ukrainian forces with digital camouflage to distinguish them differently.

The Latvian military primarily uses western equipment so they have been equipped with humvee’s mostly. However I used MT-LBM’s as their APC’s. The Poles have the KTO-Wolverine APC which I used BTR-4E’s to simulate these as well as the PT-91 Twardy MBT which is simulated by the BM-Bulat MBT.)

There are a number of personalities besides Col. Barnes that you will meet as the campaign unfolds. Each will play a part.

As with my previous campaign I have included modtags and the needed files. However I do highly recommend Kieme’s outstanding CMBS mods to get the full immersion.

I am looking for a few playtesters to check it out and help me weed out any bugs I may have overlooked. If you are interested let me know and I will send you a dropbox link to the campaign to try out.

ScenarioHQ note: the below download is the latest one from original source, however it includes only the .cam actual campaign file and none of the extra mod files (sounds/graphics).

Download “The_Eagle_and_the_Bear.7z” The_Eagle_and_the_Bear.7z – Downloaded 801 times – 11 MB

Source battlefront.com forums