The Islamic Movement of Uzbekistan by Kommiekat

slamic Movement of Uzbekistan

RWO Mission By Kommiekat, Version 1.1
Map: Zargabad to represent Adijan, Uzbekistan
Game version: ARMA2: Combined Operations
Game Mode: Singleplayer Campaign

Inspired by true events

“As operations against Taliban forces in Afghanistan and Pakistan have continued, military clashes with Islamist non-state armed groups have been recorded in mid-2009 in Uzbekistan, Tajikistan, and Kyrgyzstan”

* Uzbekistan Sentries Mod
* 4 mission campaign
* Custom music
* Play both sides of the conflict
* cool scripts by cool scripters
* Intro and Outro

tom3kb for beta testing and technical advice. Many thanks, tom!
SHARK-ATTACK for trigger suggestions and demo instruction missions. Thanks Sharky!
H34DUP for his cool RWO thread suggestion!

Required addons: CBA_CO and latest BETA patch, Sentries of Uzbekistan, AEG – ArmA Electrical Grids

Download “Islamic_Movement_of_Uzbekistan.Zargabad.7z” Islamic_Movement_of_Uzbekistan.Zargabad.7z – Downloaded 978 times – 32 MB

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Initial Entry by mathias_eichinger

Mission Description: This mission is a follow up on Operation Aqua Lion.The 3/25 Marines set their foot on Chernarus to secure a beachhead.

Norrin’s respawning UPS script

Known Bugs:
Willsdorf reported a non-working intro. I cannot replicate this, please provide feedback.
After the barrcks objective, an invisible section is added to the briefing which I cannot track back to anything I did. Anyone having this problem in editing before?

BIS for a great game
Norrin for a very handy AI patrol script
Wiki and Willdorf as well as SaOk for beta testing and editing advice

Download “Initial_Entry_v1.0.7z” Initial_Entry_v1.0.7z – Downloaded 270 times – 171 KB


After The Apocalypse by Maxjoiner

Single Player Survival Horror Mission

Year 2112, to 100 years from nuclear holocaust, the few survivors are forced to live in fear. the strong radiations have genetically modified some virus, which awaken the dead, making them inhumans, transforming them into flesh-hungry beasts. But there is still a hope…

-random scenario with big destroyed City that covers the entire map
-over 4500 objects on the map
-hordes of zombies (70 units)
-New zombie animation (No addons only scripts)
-Different resistance to bullets and weapons based on zombies units
-More damage per hit to the head
-Weapons random in random locations
-objectives in random locations
-punishment for killing units friend
-Some surprise…
-and more…

The game begins with the player without any weapon or accessory. All over the map are scattered ammo-boxes containing weapons, antidotes against zombie viruses and map of the area. The first objective is to find the map, Of course in search of the map must arm themselves because the zombies try to kill to eat. If you hit or bitten by one of them will become infected, and with the passage of time will begin to have symptoms of infection, your senses become increasingly small, until, if you will not use the antidote, you will die. In the upper right side of the screen, you’ll find three new indicators:

-The number of antidotes
-The percentage of infection (when it is absent is zero)

When you find the map of the area, opening it you can search for survivors. In fact the second objective and find and rescue survivors. when you find a survivor must return to the oil platform. and do go to the upper floor of the platform, where will be safe. rescued five people Your mission will be complete!

Credits & Thanks
All the scripts are by Maxjoiner It’s not possible to modify or use
without my permission.
For information contact me on my site:

Download “After_the_Apocalypse.7z” After_the_Apocalypse.7z – Downloaded 1035 times – 10 MB


For The Life Of A Friend by Undeceived

We went out to have some fun teasing Jegorow, the new castle caretaker. But then everything turned out differently…

->,, and the people at the BI forums.
-> Many thanks to the beta testers of this scenario for their time and help: savedbygrace, McLupo, [GGC]-PainT-, SaOk, Zipper5, Wolfrug, Clayman, HailStorm, mathias_eichinger, johnnyboy, bedges.
-> Peacemaker, manu_r, Jojo, DeadlyError, FeelmyFaust, addis|aden, Wowa and Mammon for their voices in this scenario.
-> Jon-C5- for the editor update.
-> Mapfact for the editor update.
-> W0lle for the addon “Armed Civilians”.
-> Silola for the script DAC.
-> Celery for the scripts cly_heal.sqs, cly_removedead and for the help with other script issues.
-> manu_r and savedbygrace for the help with the translations.
-> Bohemia Interactive for Arma 2.

Download “UND_forthelifeofafriend_1_8.7z” UND_forthelifeofafriend_1_8.7z – Downloaded 887 times – 49 MB


Night Patrol by W0lle

You must guard a military installation during the night. Converted mission from the original OFP campaign.

– Benny, Kronzky and Norrin for assistance with scripting and their own scripts I’m using.
– The great OFP/ArmA/VBSx community and everyone I may have forgot to mention.
– and for providing me first class hosting.

And last but not least: Thanks to BIS/BIA for their kicka$$, addicting games/simulations.

Download “CWC07_NightPatrol_v101.7z” CWC07_NightPatrol_v101.7z – Downloaded 337 times – 1 MB


Zero by Clayman

Based on the events in “Eagle Wing“. Nikolay Zverev finds himself in a different world. Hiding in a bunker with only three of his comrades still alive. After four weeks with no sign of life from the outside, the men decide to try to find a way back home. None of them knows that their journey will be much longer and harder than they expect… Find yourself through a post-apocalyptic world where nothing is like it seems… or is it?

Fight against a superior enemy, struggle with constant lack of men and equipment and take a look into the darkest depths of the human soul.

Special Notes:

I’d consider this as a rather tough mission. Your constant inferiority is part of the plot. If you’re looking for quick, simple action, this is definitely not the right mission for you. Be prepared for long walks and a lot of scavenging. This is a long, story-driven mission that offers you an unique atmosphere, but also demands some patience, thinking and tactics. It contains strong language and sarcasm not suited for people who get offended easily. You will need to use your head to get the point…

Mission related:

The main characters, Nikolay, Boris and Igor, must stay alive at all costs. Once one of them is dead the mission is lost. While there is a teamswitch option, it is not meant to give you unlimited lives. Also you can’t simply leave the men in a safe spot (e.g. main base), as they must be present for certain events to trigger.

All units under your command (own group and High Command groups) gain experience over time, depending on their actions. The longer a unit is in combat, the better it will become. Take care of your men and don’t waste them.

Whenever you’re in the main base, you have access to the group and equipment management system. With this, you can manage the units of your own group, recruit other units and add them to either your own group or create High Command groups.

You can also manage the equipment of all units under your command.

You can find a fuel canister located in the main base (near the weapon cache). You can use it to siphon fuel from empty vehicles. In addition, whenever you approach an vehicle, you’ll have an option to transfer weapons and equipment between vehicles and / or ammocrates via a graphical interface. Of course vehicles must be unlocked for this to work; locked vehicles can be unlocked with the correct “key”.

As of request, there now is an option to wait at the main base for up to 24 hours. While the nighttime setting was meant to be part of the challenge, it’s now up to you if you want to play during daytime. However, keep in mind that the enemy suffers the same lack of night vision equipment as you do, so it might be not that much of an advantage to play during daytime. Your choice.

There is an unlimited savegame option in the main base. It’s up to you if you use it or not.

Depending on your progress so far, you’ll have up to three additional High Command groups assigned for the final attack on the airport. Empty High Command groups will be removed after a while.

Next to some random events, which might or might not occur, there are eight hidden sidetasks as well as several small “bonuses” to be found. As the name implies, these are hidden throughout Chernarus, no map markers or other hints lead to them. You’ll have to find them on your own. Some of these offer very special rewards, like equipment that can’t be obtained otherwise. So remember to always keep your eyes open while traveling through Chernarus.

Download “CLAY_ZeroV155.7z” CLAY_ZeroV155.7z – Downloaded 396 times – 4 MB


Panau by Reppis

Hey guys, I’m posting an old mission file with scripts here that I created some years ago for 3 player co-op LAN. I decided I’ll release it here if someone wants to check it out (if anyone still plays ArmA2).

The mission was inspired by Escape from Chernarus coop mission. Though it is not finished, there is no way to complete the mission (didn’t have time to add the final mission objectives back then) but we found great fun playing it with friends.

Feel free to modify/use the scripts/mission as your own missions. I believe the revive scripts are the only scripts I copied from someone else, everything else is written by me. There could be some optimization in the scripts but framerate-wise on server I had no problems. (I lacked the skills back then to script properly)

It does also use some addons I downloaded off armaholic but can’t remember which ones (but I believe they are partially shown in the mission.sqm file if I don’t remember wrong)

Download “Panau.lingor.7z” Panau.lingor.7z – Downloaded 270 times – 141 KB

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